We like challenging combat and I've played with mods like SCS in the past, but I have no idea what's the best and most-modern mods and/or iterations of mods that one should use these days. Here's my question: I'm a modding fanatic, and I'm wondering if there are any mods for both SoD and BG2EE that you would highly recommend for our campaigns. having a baby in Oct!) have prevented us from starting up again until now. Although SoD has been out for a while now, other time commitments (i.e. starting BG2EE) until SoD came out so that we could continue from there. Back when BGEE came out a buddy of mine and I played through it from start to finish, but decided to hold off on going any further (i.e. Hi Lilura! Just wanted to congratulate you on your epic work and efforts on behalf of the "old-school CRPG" community at large. Part XVI: Baldur's Gate Chapter 13, FINALE, The Trial, The Escape & The Ambush.Part XV: Baldur's Gate Chapter 12, Avernus, Siege of Dragonspear Belhifet.Part XIV: Baldur's Gate Chapter 11, Siege of Dragonspear Castle.Part XIII: The Warrens, Siege of Dragonspear Hephernaan & Coalition Camp.Part XII: Siege of Dragonspear Underground River.Part XI: Bloodbark Grove & Underground River (approach).Part X: Dead Man's Pass, Dragonspear Castle (courtyard).Part IX: Baldur's Gate Chapter 10, Siege of Dragonspear Coalition Camp.Part VIII: Siege of Dragonspear Bridgefort, Dorn, Neera & Khalid.Part VII: Forest of Wyrms, Siege of Dragonspear Temple of Bhaal.Part VI: Baldur's Gate Chapter 9, Siege of Dragonspear Boareskyr Bridge, Jaheira & Voghiln.Part V: Coast Way Crossing, Coast Way Forest, M'Khiin, Baeloth & Rasaad.Part IV: Baldur's Gate Chapter 8, Siege of Dragonspear Dwarves of Dumathoin, Corwin, Glint & Edwin.Part III: Siege of Dragonspear Quests: Elfsong Tavern, Sorcerous Sundries, Iron Throne & Flaming Fist HQs, Departing the City, Safana & Viconia. ![]() Part II: Baldur's Gate Chapter 7, Ducal Palace, Companion Overview, Three Old Kegs, Minsc & Dynaheir.Part I: Siege of Dragonspear Interlude, House of the Dead.During their travel Koko dies, and Tama carries the corpse to the Necromancer's crypt, where legends say there dwells a power that may resurrect the dead.įilled with despair, Tama will enter the dungeon with the aim of obtaining the forbidden power of necromancy, ignoring the dangers that lurk in the shadows. Tama is a former rogue that is tasked to escort the priestess Koko in her pilgrimage around the continent. They say that the tool the Necromancer created is also a weapon… Over the years and centuries many have tried to get that power for themselves, but all they found in the Necromancer’s crypt was their demise. The heretic succeeded in this aberrant attempt, and created a tool for forbidden rituals that could grant immortality… and even bring back the dead. " Legend says that, deep within these mountains, a heretic decided to violate the will of the gods in order to achieve eternal life. ![]()
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